We don’t have many real apps to analyze Metal with on OS X, since it's still a brand-new operating system, and the kinds of apps that would benefit (some games, GPU-dependent or GPU-accelerated professional apps like AutoCAD or Photoshop) don’t usually pick up support for this stuff on day one. Metal is roughly analogous to technologies like DirectX 12 and the not-quite-finalized Vulkan, designed to improve performance by reducing driver overhead. Original story: OS X El Capitan includes a new graphics API called Metal, the same API the company included in iOS 8 last year. We'll continue to monitor this situation as it develops. Update : Kishonti has contacted us to say that GFXBench Metal for OS X will be released "later this year," but won't provide further details on how we can expect performance to change in the public version. We'll run the new version of the test and update this article as soon as it's available. Update: Kishonti Ltd, creators of GFXBench, have contacted us to say that a new build of GFXBench Metal for OS X will be available soon and that it may change performance. Further Reading OS X 10.11 El Capitan: The Ars Technica Review
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